Ubisoft's Montreal Division Loses Three Level Design Directors in a Week (2026)

Another Ubisoft Veteran Bids Farewell, Leaving Gamers and Industry Insiders Alarmed

Head of Content

05 February 2026

In a surprising turn of events, Ubisoft's Montreal studio has been hit with a wave of high-profile departures, raising eyebrows across the gaming industry. But here's where it gets intriguing: within the span of just one week, not one, but three key figures have parted ways with the company, leaving many to speculate about the underlying reasons.

The latest addition to this growing list is Luc Couture, a seasoned Ubisoft veteran with an impressive 24-year tenure at the company. Couture's portfolio boasts work on iconic titles such as Prince of Persia: The Sands of Time and the groundbreaking Assassin's Creed series, including the highly anticipated, yet-to-be-announced Assassin's Creed Codename Hexe. And this is the part most people miss: his departure comes hot on the heels of David Michaud-Cromp's exit, with both Level Design Directors leaving Ubisoft within 24 hours of each other.

In a heartfelt LinkedIn post (https://www.linkedin.com/feed/update/urn:li:activity:7424588173462183936/), Couture cited a personal need for change as the driving force behind his decision, implying that his departure was voluntary. He revealed plans to join a smaller studio, potentially teaming up with other industry veterans to tackle new challenges. However, it remains unclear whether he's joining an established team or co-founding a brand-new venture.

Here's the controversial question: Is there a connection between these departures? With two Level Design Directors from the same division leaving in such quick succession, it's hard not to wonder. Could Couture's exit be a protest against Michaud-Cromp's alleged termination? Or is Ubisoft's Montreal leadership targeting the Level Design department for some undisclosed reason? We've reached out to both developers for comment and will provide updates as soon as we receive a response.

As the gaming community grapples with these questions, one thing is certain: the industry is evolving at a rapid pace. But what does this mean for Ubisoft's future? Will these departures impact the company's upcoming projects, or will they serve as a catalyst for innovation and growth? We can't help but wonder. Share your thoughts in the comments – do you think these exits are connected, or is it merely a coincidence? And what implications do you foresee for Ubisoft's Montreal studio moving forward?

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Ubisoft's Montreal Division Loses Three Level Design Directors in a Week (2026)

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